Rogue - The rogue class is a brand-new class created by the Calamity mod that generally consists of thrown weapons. Summon weapons can be used in conjunction with other classes, however, the player must note summoning weapons' frequent conflicts with Immunity frames and Calamity's minion damage nerf when holding other weapons. Summoner - The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Mages must craft or purchase mana potions if they wish to use high-mana-cost weapons for extended periods of time. ![]() It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mage - The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Ranged users must gather materials to craft ammunition, but this is not a significant drawback. Ranger - The ranged class is a powerful bossing class with very high single-target damage output and can attack from a long range. Melee - The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. This guide will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. ![]() Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized to succeed efficiently. The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. This guide was last updated for version 2.0.2.001.įor detailed armor set recommendations at every stage of the game, see Guide:Armor progression. At this point, Potions can be made with Blood Orbs at an Alchemy Table, so there are more potions to be used at your disposal, such as Lifeforce Potions.This means the page will walk you through a specific task, strategy, or enemy/ boss fight. ![]() White Horseshoe Balloon ≤ / Fledgling WingsĪt this point, you should've killed The Perforators/ Hive Mind and mined plenty of Aerialite to craft new gear as well as killed Queen Bee to help prepare you for Skeletron.īundle of Horseshoe Balloons / Skyline WingsĪt this point, you should make a trip to the Abyss and haul everything you can get out of there, as said gear may be handy for defeating The Slime God and obtaining more useful gear. Lightning Boots ≤ / Amphibian Boots / Hellfire Treads + Now, presumably, with your health maxed out, defeating Crabulon or the previously mentioned events can give useful gear to help prepare you for your first major step in progression.Īt this point, you should've already killed a few bosses, including Brain of Cthulhu/ Eater of Worlds, and should be getting ready for a trip to The Underworld. ![]() If you have a Gravitation Potion, look for floating islands and Planetoids.ĭefeating your first boss begins to vastly open your options, with defeating the Eye of Cthulhu and Desert Scourge unlocking the Giant Clam miniboss, the Acid Rain event, the Sunken Sea biome, and a plethora of weapons and accessories. Make sure to look for Hermes Boots or variants. Start as you normally would - gather materials for building, build a couple of houses, increase your maximum health, make a trip to the Corruption/ Crimson for your first ranged weapon.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |